Shinobi Sakura
To bring to life this idea of stealthy dangerous Shinobi-inspired mech I scored this video with intense use of granular synthesis, to match the fast morphing of the robot. The granular stretch was applied both to modern digital sounds and organic recorded ones such as wood knocks.
Gloaming Grove
For this video the goal of my score was to build this sonic world of a gloomy forest full of weird and wonky creatures, where the listener could completely immerse. To realize it I’ve blended squelchy digital sounds and noisy textures with some field recordings of night forest insects and rivers to create a cohesive sonic environment
March of the Shadows
For this score I focused on creating a voice for all the creatures displayed. For the first part i used some recorded animal growls that I’ve further processed and distorted , for the second part I’ve used some similar growls but stretched and granulated to match the fast morphing of the moster, for the third part I’ve recorded some bits of my own voice to create a more guttural growl for the goul horde, and for the final part I relied on foleys to recreate the sound of the skeletal soldiers army marching.
Glitchberries
The focus of this score was to create a surreal and heavily stilyzed world, characterized by delicious squishy sounds merged with an 8bit aesthetic, and a plucky offbeat melody recalling some classic videogames , aiming to create a mood that is at the same time very technological but also nostalgic
Rootbound
For this video the focus was put into sonorizing the visual effect of the transformation, putting enphasis on the waves that slowly transform and morph around the spirit of the forest. To acheive it I used some orchestral libraries for the background solemn choir melody and some bass wobbles created through wavefolding synthesis to match the visual movement of the waves.